Diablo games are so legendary they hardly need an introduction. Adrenaline-fueled action-packed role-playing adventures in the world under threat of the horrible Diablo have raised more than one generation of gamers. The third game in the series has been in development for over a decade and was met with overwhelming success.
In its core Diablo III is still the same thing, and why not, if it works. You select a character class out of a rather original pool. Each class is unique in how it fights, and playing a Monk is completely different from assuming the role of a Demon Hunter. After choosing your avatar, you are introduced to the world, and then adventures begin. By adventures I mean bloody battles, rudimentary quests, skippable dialogue and gorgeous visuals to accompany you on your journey. Some players complained that the visual pallet of Diablo III is not very pleasant and makes the game look messy and chaotic when the fighting starts. The problem is that the backgrounds and effects impact your perception, and it's hard to see characters. This is true, to some degree, but eventually you get used to it.
The gameplay is complex and polished, as with all Diablo games. However, there have been major complaints concerning balance. And here is where the main advantage of Diablo III comes into play: it's gigantic social element. With constant Internet connection a player can access support forums, social networks and information bulletin boards in order to receive help and support.
The online segment has always been the strongest part of Diablo, yet this time it has also invoked criticism. The developers made a bold move by introducing the in-game auction, which many see as a cheap way to cash in on the fans.
Describing Diablo III in great detail would take so much time and effort it is almost pointless. In short, you either love it or hate it. And if you love it, you already know all its flaw and best parts. And if you hate it, you just don't care.